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Bringing together the worlds of video games, television, movies and books

Next Event: Investment Summit (09 Sep, 2020)

Live

The hunt for the next Witcher

Broadcasters, production firms and licensing experts on which games IP translate well to live-action productions, and why games brands are coveted more and more for big and small screen projects Watch on YouTube

Schedule

Thursday, August 13th

  1. 10:00 (BST), 05:00 (ET), 02:00 (PT)
    From page to 'pad: Interview with Metro 2033 author We interview the author about how the Metro books and games influence each other, and the difference between writing for a passive reader and an active gamer
    • Dmitry Glukhovsky Metro 2033 Author
  2. 11:00 (BST), 06:00 (ET), 03:00 (PT)
    Bringing The Sims to reality EA discuss the creation, inspiration and ambitions behind its new reality show: The Sims Spark'd
    • Sheila Judkins Electronic Arts
  3. 12:00 (BST), 07:00 (ET), 04:00 (PT)
    What TV can learn from YouTube Outside Xbox share their secrets to successful video coverage of the games industry and the most popular titles, and how this approach might apply to television
    • Elle Osili-Wood The Outside Xbox team
  4. 13:00 (BST), 08:00 (ET), 05:00 (PT)
    Panel: How subscriptions are changing entertainment Discussions on how subscription services have changed consumer behaviour and company strategies in TV and film, and how this might apply to video games
    • Jenny Priestley TVBEurope
    • Karol Severin Midia Research
    • Robert Price 20th Century Fox
  5. 15:00 (BST), 10:00 (ET), 07:00 (PT)
    Making games with TV and film techniques Reflecting on how TV and film techniques are used to make live-action video games, as well as the views from actors on how the production process differs between the mediums
    • Aislinn De'Ath, actor
    • Jane Perry, actor
    • Kris Cho Interior Night
    • Matt Spall Branching Narrative
    • Sam Barlow director of Telling Lies and Her Story
    • Tim Cowles D'Avekki Studios
  6. 16:00 (BST), 11:00 (ET), 08:00 (PT)
    Panel: Empowering gamers in licensed worlds Developers and publishers identify which elements of popular franchises like Jurassic Park, Ice Age and The Walking Dead translate to video games
    • Kathy Bucklin Outright Games
    • Maggy Larouche Ludia
    • Mike Domaguing Survios
  7. 17:00 (BST), 12:00 (ET), 09:00 (PT)
    Panel: Why are there no James Bond games? Developers and publishers discuss the challenges and hurdles they face when licensing IP for interactive entertainment, the risks involved, and why some of the biggest entertainment properties are no-longer being translated to video games
    • Adam Foshko Former HBO
    • Guha Bala Velan Studios
    • Jason VanDeWalle Mega Cat Studios
    • Keely Brenner MWM Interactive
  8. 18:00 (BST), 13:00 (ET), 10:00 (PT)
    Turning Animal Crossing into a TV chat show Rogue One writer Gary Whitta shares the origins, ambitions and successes of his show Animal Talking, a TV-style chat show conducted entirely within the hit Nintendo game, Animal Crossing
    • Gary Whitta Animal Talking
  9. 19:00 (BST), 14:00 (ET), 11:00 (PT)
    Making TV and film with games technology Unreal Engine provider Epic Games shares how its technology is being used to create the special effects for high-budget TV and film productions, including Disney's Star Wars series, The Mandalorian
    • Ben Lumsden Epic Games
  10. 20:00 (BST), 15:00 (ET), 12:00 (PT)
    Hello Neighbour: From indie game to cross-media hit TinyBuild CEO Alex Nichiporchik on transforming an indie horror game into a cross-media hit that's selling millions of books
    • Alex Nichiporchik TinyBuild
  11. 21:00 (BST), 16:00 (ET), 13:00 (PT)
    Panel: The hunt for the next Witcher Broadcasters, production firms and licensing experts on which games IP translate well to live-action productions, and why games brands are coveted more and more for big and small screen projects
    • Dmitri Johnson DJ2 Entertainment
    • Matthew Bouch BBC Studios
    • Su-Yina Farmer Bits & Pixels
  12. 22:00 (BST), 17:00 (ET), 14:00 (PT)
    Networking

About Changing Channels

Changing Channels returns for a second year, featuring talks from leading names across entertainment on how they work with video games.


How do you find the next Witcher? Why aren't there James Bond games anymore? What can entertainment industries learn from each other on coping with coronavirus? And how can these various mediums work together in the future? Featuring case studies, presentations, panels and a Zoom networking session, Changing Channels will bring the worlds of TV, film, books and video games together in a fascinating day of insight and learning.

Register
  • The hunt for the next Witcher

    Broadcasters, production firms and licensing experts on which games IP translate well to live-action productions, and why games brands are coveted more and more for big and small screen projects

  • Making TV and film with games technology

    Unreal Engine provider Epic Games shares how its technology is being used to create the special effects for high-budget TV and film productions, including Disney's Star Wars series, The Mandalorian

  • Turning Animal Crossing into a TV chat show

    Rogue One writer Gary Whitta shares the origins, ambitions and successes of his show Animal Talking, a TV-style chat show conducted entirely within the hit Nintendo game, Animal Crossing

  • Why are there no James Bond games?

    Developers and publishers discuss the challenges and hurdles they face when licensing IP for interactive entertainment, the risks involved, and why some of the biggest entertainment properties are no-longer being translated to video games.

  • Making games with TV and film techniques

    Reflecting on how TV and film techniques are used to make live-action video games, as well as the views from actors on how the production process differs between the mediums

  • What TV can learn from YouTube

    Outside Xbox share their secrets to successful video coverage of the games industry and the most popular titles, and how this approach might apply to television.