
Broadcasters, production firms and licensing experts on which games IP translate well to live-action productions, and why games brands are coveted more and more for big and small screen projects
Changing Channels returns for a second year, featuring talks from leading names across entertainment on how they work with video games.
How do you find the next Witcher? Why aren't there James Bond games anymore? What can entertainment industries learn from each other on coping with coronavirus? And how can these various mediums work together in the future? Featuring case studies, presentations, panels and a Zoom networking session, Changing Channels will bring the worlds of TV, film, books and video games together in a fascinating day of insight and learning.
Broadcasters, production firms and licensing experts on which games IP translate well to live-action productions, and why games brands are coveted more and more for big and small screen projects
Hello Neighbour: From indie game to cross-media hit
TinyBuild CEO Alex Nichiporchik on transforming an indie horror game into a cross-media hit that's selling millions of books
Making TV and film with games technology
Unreal Engine provider Epic Games shares how its technology is being used to create the special effects for high-budget TV and film productions, including Disney's Star Wars series, The Mandalorian
Turning Animal Crossing into a TV chat show
Rogue One writer Gary Whitta shares the origins, ambitions and successes of his show Animal Talking, a TV-style chat show conducted entirely within the hit Nintendo game, Animal Crossing
Why are there no James Bond games?
Developers and publishers discuss the challenges and hurdles they face when licensing IP for interactive entertainment, the risks involved, and why some of the biggest entertainment properties are no-longer being translated to video games.
Empowering gamers in licensed worlds
Developers and publishers identify which elements of popular franchises like Jurassic Park, Ice Age and The Walking Dead translate to video games
Making games with TV and film techniques
Reflecting on how TV and film techniques are used to make live-action video games, as well as the views from actors on how the production process differs between the mediums
How subscriptions are changing entertainment
Discussions on how subscription services have changed consumer behaviour and company strategies in TV and film, and how this might apply to video games
What TV can learn from YouTube
Outside Xbox share their secrets to successful video coverage of the games industry and the most popular titles, and how this approach might apply to television.
EA discuss the creation, inspiration and ambitions behind its new reality show: The Sims Spark'd