31 May - 01 Jun, 2022

Secure investment and meet developers

GI Live: Online returns with major keynotes, panels and roundtables, featuring the likes of Take-Two CEO Strauss Zelnick and Valve. Massive investors and big name publishers will be meeting indie developers from around the world. And we'll reveal the winners of the 2022 Indie Publishing Awards

Live

Duck, Dive, Swerve and Dodge: launching an original multiplayer game

Velan Studios boss Guha Bala discusses the launch of Knockout City, what went right, what went wrong, plus the move to self-publishing and free-to-play Watch on YouTube

Speakers and Guests

  • Strauss Zelnick avatar

    Strauss Zelnick

    CEO, Take-Two

  • Chris Charla avatar

    Chris Charla

    Head of ID@Xbox

  • Guha Bala avatar

    Guha Bala

    President, Velan Studios

  • Christina Seelye avatar

    Christina Seelye

    CEO, Zordix Gaming Group

  • Rob Lowe avatar

    Rob Lowe

    Managing Director, Digital Play, LEGO Ventures

  • Rami Ismail avatar

    Rami Ismail

    Game Developer

  • Cherry Freeman avatar

    Cherry Freeman

    Founder and Partner, Hiro Capital

  • Alex Kamins avatar

    Alex Kamins

    SVP, Head of New Business & Ventures, Warner Music Group

  • Jenny Windom avatar

    Jenny Windom

    Production and Community, Kowloon Nights

  • Yea Ji Oh avatar

    Yea Ji Oh

    General Manager, All Pixels by Streamline

  • Emily Britt avatar

    Emily Britt

    Head of Communications, Diva Agency

  • Simon Byron avatar

    Simon Byron

    Director of Publishing, Yogscast

  • Caroline Miller avatar

    Caroline Miller

    Founder, Indigo Pearl

  • Jay Uppal avatar

    Jay Uppal

    Management Consultant, Newzoo

Schedule:

(BST)

    1. Take-Two CEO Strauss Zelnick and the future of games

      We speak to the publisher boss about the metaverse, subscriptions and consolidation
    2. Roundtable Session: Yogscast Games

      Simon Byron of Yogscast Games answers your questions
    3. The Games Investment Panel

      Indie devs will receive advice on getting investment and publishing deals from Bobby Thandi (XR Games), Ella Romanos (Fundamentally Games), Sarah Burns (Marvelous) and Spike Laurie (Hiro Capital)
    4. Roundtable Session: Valve

      The Steam team will answer your questions in this live roundtable
    5. The new developer/publisher model in the post-consolidation era

      Christina Seelye, CEO of Zordix and Maximum Games, discusses the age of consolidation and what comes next
    6. Roundtable Session: Thunderful

      Julia Kenny of Thunderful will be speaking directly with indie devs and answering their questions
    7. Get Your Game Noticed Panel

      Caroline Miller (Indigo Pearl), Emily Britt (Diva Agency), Harry Mitchell (Blazing Griffin) and Rachel Macpherson (Neonhive) offer up their PR and marketing expertise
    8. Building Executive Team Excellence

      Yea Gi Oh, General Manager of All Pixels by Streamline, focuses on how to cultivate meaningful relationships with team members through effective communication, empowerment, and engagement
    1. ID@Xbox and the future of indie

      Chris Charla, head of ID@Xbox, talks to GamesIndustry.biz on what Xbox is doing for independent creators, what games we should be playing, and what the future holds
    2. Roundtable Session: Curve Games

      Bobby Wertheim from Curve answers the questions of indie studios
    3. What does the Metaverse mean for those in and outside of games

    4. The Role of Diversity, Equity and Inclusion in the Games Industry

      In this talk from Newzoo's Jay Uppal, we aim to take a deep dive into some of the key challenges and trends around DEI in the games industry, using the results from our recent gamer sentiment study to get to the heart of the matter
    5. Roundtable Session: Kowloon Nights

      Get your burning questions answered by Jenny Windom from Kowloon Nights
    6. Roundtable Session: nDreams

      VR publisher and developer nDreams joins GI Live, and indie devs can put their questions to CEO Patrick O'Luanaigh
    7. Duck, Dive, Swerve and Dodge: launching an original multiplayer game

      Velan Studios boss Guha Bala discusses the launch of Knockout City, what went right, what went wrong, plus the move to self-publishing and free-to-play

Attendees: