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27 Oct - 29 Oct, 2021

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Live

How To Be A Video Games Writer

Featuring: Rhianna Pratchett (Rise of the Tomb Raider, Mirror’s Edge) Steve Ince (Broken Sword: The Shadow of the Templars, The Witcher) Corey Brotherson (Windrush Tales, New IP - Silver Rain Games) Mary Goodden (Sunless Skies, Fallen London) Watch on YouTube

Speakers and Guests

  • Grant Kirkhope avatar

    Grant Kirkhope

    Video Game Composer

  • Rhianna Pratchett avatar

    Rhianna Pratchett

    Video Games Writer

  • Corey Brotherson avatar

    Corey Brotherson

    Video Games Writer

  • Brian D’Oliveira avatar

    Brian D’Oliveira

    Video Game Composer

  • Gareth Coker avatar

    Gareth Coker

    Video Game Composer

  • Inon Zur avatar

    Inon Zur

    Video Game Composer

  • Heather Fenoughty avatar

    Heather Fenoughty

    Video Game Composer

  • Mary Goodden avatar

    Mary Goodden

    Video Games Writer

  • Steve Ince avatar

    Steve Ince

    Video Games Writer

  • Chloe Bonnet avatar

    Chloe Bonnet

    Lead Cinematic Animator

  • Anna Wikstrom avatar

    Anna Wikstrom

    UX Game Designer

  • Alex Tokmakchiev avatar

    Alex Tokmakchiev

    Lead UI/UX Game Designer

  • Doug Pennant avatar

    Doug Pennant

    Development Manager

  • Jason Kingsley avatar

    Jason Kingsley

    CEO

  • Gary Cassey avatar

    Gary Cassey

    Technical Director

Schedule:

(BST)

    1. Keynote: How To Be A Games Composer

      Featuring!
      Grant Kirkhope (Mario + Rabbids Kingdom Battle, Banjo-Kazooie, Viva Piñata)
      Gareth Coker (Ori and the Blind Forest, Halo Infinite)
      Heather Fenoughty (Latice, The Masquerade)
      Inon Zur (Fallout 4, Soul Calibur V, Starfield)
      Brian D’Oliveira (Shadow of the Tomb Raider, Resident Evil VII, Little Big Planet 3)
    2. One-To-One Advice Sessions

      Industry 1-1 Room 1: Christian Paskota, Lead Character Artist (Creative Assembly)
      Industry 1-1 Room 2: Jim Russell, Principal Visual Designer (Creative Assembly) - Environment & Map portfolio reviews
      Industry 1-1 Room 3: Simone Parenti, Community Manager (Creative Assembly)
    3. Open Chat

      Join the different Discord channels on various game jobs and topics to chat via text with other attendees and industry on programming, sound and music, business development, production, QA and more.
    4. Open Q&As with Creative Assembly

      Chat with Creative Assembly via their two exclusive channels - “get into games” and “advance your career".
    5. Creative Assembly Masterclass: How we use Motion Capture to tell stories

      Chloe Bonnet, Lead Cinematic Animator (Creative Assembly)
    6. Industry Roundtable Audio Chats

      Roundtable Room 1: Chloe Bonnet, Lead Cinematic Animator (Creative Assembly)
      Roundtable Room 2: Simon Payne, Technical Animator (Creative Assembly)
      Roundtable Room 3: Nick Farley and Mauro Bonelli, Environment and Character Art (Creative Assembly)
    7. Industry Roundtable Audio Chats

      Roundtable Room 1: Liz Beer, Technical Artist (Ubisoft Reflections)
      Roundtable Room 2: Lewis Kielthy, Junior QA Tester (Payload Studios)
      Roundtable Room 3: Steph Darrah, Business Development Manager (Playtonic)
    8. One-To-One Advice Sessions

      Industry 1-1 Room 1: Nele Steenput (Character Artist & Head of Art, Cooperative Innovations)
      Industry 1-1 Room 2: Louise Roberts, Producer (Rare)
      Industry 1-1 Room 3: TBC
    9. Industry Roundtable Audio Chats

      Roundtable Room 1: JD Kelly - Voice Artist for games
      Roundtable Room 2: Garry Casey, Technical Director (Criterion Games)
      Roundtable Room 3: Jo Potts, Recruitment Manager (Double Eleven)
    10. One-To-One Advice Sessions

      Industry 1-1 Room 1: Mikael Hellberg, Art Craft Manager (EA DICE)
      Industry 1-1 Room 2: Louise Roberts, Producer (Rare)
      Industry 1-1 Room 3: TBC
    11. Special Guests: The Sea of Thieves team!

      Louise Roberts, Producer (Rare)
      Glen Fox, Principal Environment Artist (Rare)
      Steve Dillon, Game Designer (Rare)
      James Bowden, Social Media Lead (Rare)
    1. Keynote: How To Be A Video Games Writer

      Featuring:
      Rhianna Pratchett (Rise of the Tomb Raider, Mirror’s Edge)
      Steve Ince (Broken Sword: The Shadow of the Templars, The Witcher)
      Corey Brotherson (Windrush Tales, New IP - Silver Rain Games)
      Mary Goodden (Sunless Skies, Fallen London)
    2. One-To-One Advice Sessions

      Industry 1-1 Room 1: George Willard, Brand Manager (Creative Assembly)
      Industry 1-1 Room 2: Jim Russell, Principal Visual Designer (Creative Assembly) - Environment & Map portfolio reviews
      Industry 1-1 Room 3: Programmer TBC (Creative Assembly)
    3. Open Chat

      Join the different Discord channels on various game jobs and topics to chat via text with other attendees and industry on programming, sound and music, business development, production, QA and more.
    4. Open Q&As with Creative Assembly

      Chat with Total War developer Creative Assembly via their two exclusive channels - “get into games” and “advance your career".
    5. Creative Assembly Masterclass: An Intro to UI & UX in Games

      Anna Wikstrom, UX Game Designer (Creative Assembly)
      Alex Tokmakchiev, Lead UI/UX Game Designer (Creative Assembly)
    6. Industry Roundtable Audio Chats

      Roundtable Room 1: Anna Wikstrom, UX Game Designer (Creative Assembly) and Alex Tokmakchiev, Lead UI/UX Game Designer (Creative Assembly)
      Roundtable Room 2: Joy Dey and Mikaela Lidstrom - How Design and Programming work together (Creative Assembly)
      Roundtable Room 3: Fabio Chirico, AI and Gameplay Programming (Creative Assembly)
    7. Industry Roundtable Audio Chats

      Roundtable Room 1: James Bowden, Social Media Lead (Rare)
      Roundtable Room 2: Josh Atack, Lead Concept Artist (Criterion Games)
      Roundtable Room 3: Jen Koch, Senior Recruitment Advisor (Double Eleven)
    8. One-To-One Advice Sessions

      Industry 1-1 Room 1: Beth Lawton, Associate Artist (d3t)
      Industry 1-1 Room 2: Garry Casey, Technical Director (Criterion Games)
      Industry 1-1 Room 3: Steph Darrah, Business Development Manager (Playtonic)
    9. Industry Roundtable Audio Chats

      Roundtable Room 1: Richard Stokes, VFX Artist (DR Studios)
      Roundtable Room 2: Steve Dillon, Game Designer (Rare)
      Roundtable Room 3: TBC
    10. One-To-One Advice Sessions

      Industry 1-1 Room 1: JD Kelly - Voice Artist for Games
      Industry 1-1 Room 2: Lewis Thompson - Composer for Games
      Industry 1-1 Room 3: Alex Nichiporchik, CEO (tinyBuild Games)
    11. Special Guest: Jason Kingsley OBE (Rebellion)

    1. Keynote: How To Succeed In Video Games by Diablo creator David Brevik

      David Brevik answers five questions on his career and offers advice about breaking into video games
    2. One-To-One Advice Sessions

      Roundtable Room 1: Naomi Biro, Character Artist (Creative Assembly)
      Roundtable Room 2: Jim Russell, Principal Visual Designer (Creative Assembly) - Environment & Map portfolio reviews
      Roundtable Room 3: George Willard, Brand Manager (Creative Assembly)
    3. Open Chat

      Join the different Discord channels on various game jobs and topics to chat via text with other attendees and industry on programming, sound and music, business development, production, QA and more.
    4. Open Q&A with Creative Assembly

      Chat with Creative Assembly via their two exclusive channels - “get into games” and “advance your career".
    5. Creative Assembly Masterclass: How to prepare yourself for Game Production

      Doug Pennant, Development Manager (Creative Assembly)
    6. Industry Roundtable Audio Chats

      Roundtable Room 1: Doug Pennant, Development Manager (Creative Assembly)
      Roundtable Room 2: Luke Johnson, Recruiter, Getting a job in the industry (Creative Assembly)
      Roundtable Room 3: Tom McClaren, Sound Design in Games (Creative Assembly)
    7. Industry Roundtable Audio Chats

      Roundtable Room 1: Bobby Wertheim, VP of Partnerships (Curve Digital) - business development
      Roundtable Room 2: Martin Robinson, Deputy Editor (Eurogamer) - games journalism
      Roundtable Room 3: Danny Allen, Recruitment Advisor (Double Eleven)
    8. One-To-One Advice Sessions

      Industry 1-1 Room 1: Glen Fox, Principal Environment Artist (Rare)
      Industry 1-1 Room 2: Josh Atack, Lead Concept Artist (Criterion Games)
      Industry 1-1 Room 3: TBC
    9. Discord Roundtable Rooms - Industry Roundtable Audio Chats

      Roundtable Room 1: Charlotte Pook, Talent Acquisition Manager (Electric Square)
      Roundtable Room 2: Jake Habgood, Director of Education Partnerships (Sumo Digital)
      Roundtable Room 3: Mikael Hellberg, Art Craft Manager (EA DICE)
    10. One-To-One Advice Sessions

      Industry 1-1 Room 1: Glen Fox, Principal Environment Artist (Rare)
      Industry 1-1 Room 2: Eva Lynch, Artist - UI (d3t)
      Industry 1-1 Room 3: TBC

Attendees:

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